Wednesday, August 25, 2010

Development Environment

One of the aims of this project is to produce a professional result with a relatively low budget environment, using as much free software as possible. This approach is not because I don't have access to commercial software, but because I want to see how good a result I can produce with good planning and tools that are available to anyone.

I will use Photoshop and Illustrator during the design and development of the game and I'll also use Flash, InDesign, Dreamweaver and Acrobat in the latter stages for the marketing. However, I'll keep the total time to less than a 30-day trial period for each program so that anyone else can also repeat what I've done. I'll also include full step-by-step tutorials when those programs are used.

For the overall design and development environment:

Hardware
IBM Lenovo ThinkPad R400
2.4 GHz Intel Core 2 Duo P8600
2GB RAM
Intel GMA 4500MHD

Operating System
Windows XP professional SP3

Development Environment
Eclipse Galileo SR2 v3.5.2
JDK 1.6.0_21
Android SDK r06
Android NDK r4b

Design and Imaging
Adobe Creative Suite CS5 Master Collection

Phones
Android Nexus One (for registered developers)
Samsung Galaxy S

Outback Attack

This is my Chinese Proverb - the first step in a thousand mile journey to develop Outback Attack. This blog will be used to publish information about the design, development, distribution, marketing and analysis of the game, with a view to hopefully helping others who want to develop games for Android.

What is Outback Attack? It's really simple:
  • A 2D side-scrolling game for the Android platform.
  • It stars a "Crocodile Dundee" type character facing waves of deadly creatures in the Australian outback.
  • It's written in Java and the source code will be included in this blog and released along with the game.
  • Everything associated with the design and development of the game will be published here.
  • When it's finished, the game will be available through the Android Market.